Dimraeth Guide · content last verified September 16, 2026

Dimraeth Guide

Reviewed for the live Early Access build

Dimraeth Controls and Controller Support

Dimraeth supports more than one way to play, and the differences matter more than they do in most action RPGs. This page covers what is officially supported, what the store labels add, and the one thing you will not find anywhere: a published keybind list.

No spoiler

What the developer says you can use#

The official FAQ answers this directly rather than leaving it to the store tags, and the phrasing is worth keeping intact because it distinguishes three layouts instead of two.

  • Keyboard and mouse, described as the option for precision and speed
  • Gamepad or controller, described as tuned for comfort and immersion
  • A WASD-and-mouse hybrid, described as flexible control
  • The developer's own Steam FAQ adds that you can play on the Steam Deck, on PC with a controller, or on a handheld PC

What Steam's own labels add#

Steam classifies the game with full controller support, plus DualShock and DualSense support. Those labels are worth more than a marketing line, because Valve's controller-support label means the game can be played without needing a mouse or keyboard at any point, and the DualShock and DualSense entries mean the game is aware of those specific pads rather than only generic gamepads.

The listing also carries the expected co-op and progression tags, including single-player, co-op, online co-op, Steam Cloud, stats and achievements. None of those change how the controls work, but they confirm the store is presenting the game as fully playable on a pad.

There is no published keybind list#

This is the honest gap on the page. The developer promises keyboard and controller support but has not published a key mapping, and no first-party glyph map exists in the material reviewed here. A community reference on this topic explicitly refuses to invent one, and this guide takes the same position.

That refusal is not pedantry. Keybinds are exactly the kind of detail that is easy to fabricate and immediately obviously wrong, and a wrong bind costs a reader more than a missing one. Player threads asking for keyboard and controller layouts exist, which means the demand is real and the official answer has not arrived. When a first-party mapping appears, it should be copied verbatim rather than reconstructed.

Steam Deck: developer support, no Valve rating#

The developer states the game has full Steam Deck support and wrote a pre-launch post describing testing on a personal Deck, with base combat working and menus and inventory still to finish. That is a real first-party signal about intent and testing.

It is not a Valve compatibility rating. Valve's service returns no category for this game, so there is nothing to verify against beyond the developer's word. Describe it as developer-advertised, and check the store's own compatibility line rather than assuming an unrated game will run well.

Control problems players have reported#

Everything in this section is a player report from the first day or two of Early Access, not an official statement, and none of it is confirmed by the developer. It is included because it is real demand evidence about where the control layer is rough, and because knowing it in advance is more useful than discovering it.

  • Controller melee felt stiff and directional compared with mouse aiming, with the player reporting that attacks stuck to one facing - a Steam discussion report from launch day
  • Rebinding inventory and in-game menu controls did not work on a PlayStation 5 controller - a community report from launch day
  • Swapping the control type from controller to WASD in the settings screen was unclear, with the player asking which key acts as the selector - a community report
  • Fast travel was described as awkward on a controller in a long pre-launch playthrough

Which one to use#

The three layouts are not cosmetic variants of each other. Mouse aiming gives you direct control of facing, which matters in a game where attacks commit you to a direction and enemies telegraph. A pad gives you a consistent, reclined layout and is the only option on a handheld. The hybrid exists precisely to split the difference for players who want a keyboard hand on movement and a mouse hand on aim.

A practical approach for a first session: pick one layout and stay with it long enough to learn the stamina and commitment rhythm, rather than switching while you are still learning the timing. If you play co-op, agree on the layout question only as far as it affects shared actions, since your input method does not change what the host world tracks.

FAQ#

Does Dimraeth support controllers?

Yes. The official FAQ lists gamepad and controller support and says you can play on PC with a controller, and Steam labels the game as having full controller support with DualShock and DualSense support.

Can I play Dimraeth on a Steam Deck?

The developer says the game has full Steam Deck support and has described testing it on a Deck. Valve publishes no compatibility rating for Dimraeth, so there is no Verified or Playable badge, and handheld performance is worth checking yourself.

Is there an official keyboard control list?

No. The developer has not published a keybind list or glyph map, and no first-party mapping was found. Treat any keybind list you see on a third-party page as unverified, because it is the easiest thing on a guide site to get wrong.

Can I switch between controller and keyboard during play?

There is a control-type setting, and a player reported being unable to swap from controller to WASD in it, which suggests the option exists but was not working cleanly for them at launch. No official statement covers switching, so treat seamless switching as unconfirmed.

Which input method is best for Dimraeth?

That depends on whether you value direct aiming or a relaxed layout. Mouse aiming suits the directional, commitment-based combat, a pad is the practical choice on a handheld, and the WASD-and-mouse hybrid is the developer's middle option. Pick one and stay with it while you learn the timing.